How to Install Mods on an Abiotic Factor Server
Abiotic Factor mods generally use one of two formats:
| Mod type | Archive contents | Installation directory |
|---|---|---|
| PAK | .pak files, sometimes with .utoc and .ucas files | AbioticFactor/Content/Paks/ |
| UE4SS | a mod folder containing a Scripts directory | requires a dedicated server configuration |
Read the mod description before installing it. The author should specify game-version compatibility, dependencies, and whether the mod is needed on the server, player clients, or both.
Install a PAK mod
-
Download the mod, for example from Nexus Mods, and extract it on your computer.
-
Stop the server in the Mikasa Host panel.
-
In Files, open:
AbioticFactor/Content/Paks/ -
Upload the
.pakfiles. If the archive includes matching.utocand.ucasfiles, upload those too. -
Start the server.
Do not create an extra nested folder unless the mod author specifically requires one: the files must be directly inside Paks.
What about UE4SS mods?
UE4SS is a loader for script-based mods. These mods commonly include a Scripts directory and require more than the mod files: a version.dll loader beside the server executable and a special Proton launch override.
UE4SS mods require additional server-environment configuration. If a mod archive contains a Scripts directory, contact Mikasa Host on Discord before installing it to confirm the appropriate installation method for that mod.
If a mod does not work
- Match the server game version with the version supported by the mod.
- Install every dependency listed in the mod description.
- For a PAK mod, make sure every file from the archive was uploaded to
Paks. - Add mods one at a time to identify conflicts.
- Check the server console: the final log lines commonly name the mod or file causing the problem.
After an Abiotic Factor update, a mod may need an update from its author. If the server stops starting after a mod installation, disable the last mod you added and try again.